![]() The only thing you can do is downsample from 4k or 8k or 12k or whatever you want, or, use reshade or sweetfx. It's a shame too because from what he had shown off, they looked great. ![]() The only thing that existed was a set of custom textures that ModDB member ThemeZilla *had* been working on 5 years ago, but he never finished or he never released them. Overall, it makes the monsters feel as imposing as the first time a player saw them 15 years ago, but how the game is presented isn't the only change.Yea there isn't a real way to make them better. It also forces the player to soak in the melting eviscerated bodies of the necromorphs since their presence can now overwhelm the entire screen. This gives the player a better grasp of the size and the speed of the monsters as they ooze and shamble through the flickering rusty hallways. With the first-person mod, the necromorphs scuttling through the vents will be at eye level when they attack engineer Isaac Clarke. With an over-the-shoulder third-person camera, players look down onto enemies since the camera is floating slightly above the player's head, meaning the player will feel bigger than their foes. Obviously, in a literal sense, enemies are viewed in first-person, but now players will be looking at enemies head-on rather than looking down on them. One major change of the first-person mod is how the player views enemies. The original Dead Space was heralded for its claustrophobic and oppressive setting as well as its tense and nuanced combat, but that doesn't mean there isn't a new way to improve on an old formula.
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